AI Agent · AI 3D Generation · SideFX Houdini

在 Houdini 里,
自然语言建网与造物
Build networks & generate 3D
with natural language.

一个基于 AI 的 Houdini 智能助手。自主 Agent 循环读取节点网络、创建与连接节点、编写 VEX、执行 Python;并集成 Meshy AI 3D 生成 —— 一句话从概念图到带贴图的 3D 资产,直接落进你的节点网络。 An AI assistant for Houdini. An autonomous agent loop reads your network, creates and wires nodes, writes VEX, runs Python — now with Meshy AI 3D generation: from a sentence to textured 3D assets, dropped straight into your node graph.

50+ 工具 · 文生/图生 3D · 角色绑定与动画 · 概念图画廊 · 图生图二次编辑(可选生图模型)· 云资产库 · 一键直达 Meshy · 后台任务 · 六大 AI 提供商 · Plan 模式 · 长期记忆 · 全新 QML 界面 · 中英双语。独立程序自带运行环境,自动桥接到 Houdini。 50+ tools · text/image-to-3D · character rigging & animation · concept galleries · image-to-image editing (choose your image model) · cloud asset library · one-click Meshy access · background tasks · six AI providers · Plan mode · long-term memory · new QML UI · bilingual. A standalone app with its own runtime, auto-bridged to Houdini.

0+
内置工具Built-in tools
0
3D 生成工具3D-gen tools
0
AI 提供商AI providers
0
运行模式Run modes
Houdini Agent
/obj/geo1·2 nodes selected
给 grid 加 noise 让表面起伏,再 scatter 5000 个点。Add noise to a grid to displace it, then scatter 5000 points.
+3个节点已创建nodes created /obj/geo1/grid1 · mountain_vex · scatter1
VEX
// 抬升曲面,制造山脉起伏
float amp  = 2.5;
float freq = 0.35;
float n = noise(@P * freq);
@P.y += n * amp;
@Cd  = set(n, n*0.6, 1.0-n);

已搭好 grid → mountain_vex → scatter 链路。noise 通过 VEX 抬升 @P.y,scatter 输出 5000 点。需要我把点 copy 上实例几何吗?Built the grid → mountain_vex → scatter chain. Noise displaces @P.y via VEX; scatter outputs 5000 points. Want me to copy instances onto them?

Terrain Scatter Setup5 steps
1 Create grid (200 × 200)
grid1 · size 10 × 10 · rows/cols 200 · orient ZX
2 Displace with noise VEX
mountain_vex · run_over Points · amp 2.5 · freq 0.35
3 Scatter 5000 points
scatter1 · npts 5000 · relax 25 iters · seed 0
4 Align normals (polyframe)
polyframe1 · N from Tangent+Up · style first_edge
5 Copy instances to points
copytopoints1 · pack instance · inherit N / pscale
grid noise scatter polyframe box copytopoints
Opus 4.8·12.4k / 200k ctx·$0.03
实时面板 · 试着输入并回车Live panel · type & press Enter
01 — Capabilities

不只是聊天,它会动手Not just chat — it acts.

基于 OpenAI Function Calling 协议,Agent 自主规划、调用工具、检查结果、继续迭代,直到任务真正完成。 Built on the OpenAI Function Calling protocol, the agent plans, calls tools, inspects results, and keeps iterating until the task is truly done.

F.01

自主 Agent 循环Autonomous agent loop

接收请求 → 规划 → 调用工具 → 检查结果 → 继续,直到完成。多轮工具调用由 AI 自主决定顺序。Request to plan to tools to inspection to continue — multi-turn tool calls, ordered by the AI itself, until finished.

StreamingStoppableTodo system
F.02

VEX 与 Python 执行VEX & Python

优先创建 Wrangle 写 VEX;可在 Houdini Python Shell 运行 hou 代码,或执行系统 Shell 命令(带超时与安全保护)。Writes VEX in wrangles, runs hou code in Houdini's Python shell, or executes system shell commands — with timeouts and safety guards.

Wranglehou moduleShell
F.03

大脑启发式 长期记忆Brain-inspired memory

三层记忆系统 — 事件记忆、抽象知识、策略记忆,奖励驱动学习与自动反思。可全局开关。A three-tier system — episodic, abstract, and strategic memory — with reward-driven learning and auto-reflection. Globally toggleable.

EpisodicSemanticReflection
F.04

图片 / 多模态 输入Image / multimodal

为视觉模型附加图片,支持粘贴、拖拽、文件选择与缩略图预览。可截取 3D 视口直接喂给模型。Attach images for vision models — paste, drag-drop, file picker, thumbnails. Capture the 3D viewport straight into the model.

Paste / DropViewport capture
F.05

插件 与用户规则Plugins & rules

通过 plugins/ 目录扩展 Hook 事件、自定义工具与 UI。类似 Cursor Rules 的持久上下文规则,自动注入每次请求。Extend hooks, custom tools and UI via plugins/. Cursor-style persistent rules inject context into every request.

HooksCustom toolsRules
F.06

编辑式 深色界面Editorial dark UI

可点击节点路径、实时上下文栏、Token 分析、流式 VEX 预览、多会话标签页、中英双语动态重译。Clickable node paths, live context bar, token analytics, streaming VEX preview, multi-session tabs, dynamic bilingual retranslation.

Token analyticsMulti-session
Mode · 01

Agent

完整权限。可用全部 40+ 工具 — 创建、修改、连接、删除节点,设置参数,执行脚本,保存场景。Full access. All 40+ tools — create, edit, connect, delete nodes, set parameters, run scripts, save the scene.

Mode · 02

Ask

只读。仅查询场景结构、检查参数、搜索文档与分析;修改类工具被模式守卫拦截。Read-only. Query structure, inspect params, search docs, analyze — write tools are blocked by the mode guard.

Mode · 03

Plan

先调研、再澄清,生成带 DAG 流程图的结构化计划,用户确认后执行。内置自动续接防止过早终止。Research, clarify, then produce a structured plan with a DAG. Executes only after you confirm — with auto-continue against early stops.

Agent 循环The agent loop
用户请求Request 规划Plan 调用工具Call tools 检查结果Inspect 继续迭代Iterate 最终回复Answer
02 — 3D Generation

从一句话,到可用的 3D 资产From a sentence to usable 3D assets.

深度集成 Meshy AI 3D 生成。文生 3D、图生 3D、概念图画廊、图生图二次编辑、云资产库 —— 全部作为 Agent 的工具,由它在对话里自主编排,产物直接落进你的节点网络。 Deeply integrated Meshy AI 3D generation — text-to-3D, image-to-3D, concept galleries, image-to-image editing and a cloud asset library. All exposed as agent tools, orchestrated in conversation, with results landing straight in your node graph.

还没有 Meshy?前往 Meshy 注册并获取 API Key ↗ No Meshy account yet? Sign up at Meshy and get an API key ↗

G.01

文生 / 图生 3DText / image to 3D

一句描述或一张参考图,生成带 PBR 贴图的 3D 模型,自动下载 glb 与贴图并导入 /objA description or a reference image becomes a PBR-textured 3D model — glb and maps auto-downloaded and imported to /obj.

Text-to-3DImage-to-3DPBR
G.02

概念图画廊Concept gallery

并行生成多张概念图,画廊里多选你要的几张,一键升级成 3D —— 不喜欢就换提示词重生,全程在一张卡片里。Generate several concepts in parallel, multi-select your favourites in the gallery, then upgrade to 3D in one click — or regenerate with a new prompt, all in one card.

ParallelMulti-selectConcept→3D
G.03

图生图 · 二次编辑Image-to-image editing

上传图片说"在这基础上改",或选中概念图加提示词做局部编辑。反馈交给 Agent,由它改写提示词再生成 —— 不是把你的原话直接喂给 API。Upload an image and say "edit from this", or pick a concept and add a prompt for a local edit. The feedback goes to the agent, which rewrites the prompt before regenerating — not your raw text straight to the API.

Image-to-imageLocal editAgent-refined
G.04

云资产库 + 账号Cloud library + account

侧滑抽屉式资产库,连接 Meshy 账号同步余额与云端历史模型,缩略图实时更新,一键拉进 Houdini —— 已缓存的零网络复用。A slide-out asset drawer connects your Meshy account, syncs balance and cloud history, updates thumbnails live, and pulls models into Houdini in one click — cached assets reuse with zero network.

Account syncBalanceCloud library
G.05

后台任务Background tasks

生成耗时较久?一键转入后台,Agent 继续干别的,任务完成后结果自动回报给它;还有工具让 Agent 随时查询进度。Long generations? Send them to the background — the agent keeps working, results auto-report back on completion, and a tool lets it query progress anytime.

BackgroundAuto-reportProgress query
G.06

重材质 · 重拓扑 · 导入导出Retexture · remesh · I/O

为已有模型重打材质、四边面重拓扑;import_3d_asset 带贴图导入,export_node_to_glb 把节点导出回 Meshy 再加工。Retexture existing models, remesh to clean quads; import_3d_asset brings in textures, export_node_to_glb sends nodes back to Meshy for another pass.

RetextureRemeshGLB I/O
生成流程The generation flow
提示词 / 图片Prompt / image 概念图(并行)Concepts 选择 / 二次编辑Pick / edit 升级 3DUpgrade to 3D 导入 /objImport /obj 云资产库Cloud library
03 — Toolset

50+ 工具,一个注册中心50+ tools, one registry.

统一的 ToolRegistry 集中管理核心工具、技能脚本与插件工具,支持基于模式的访问控制。A unified ToolRegistry manages core tools, skill scripts and plugin tools, with mode-based access control.

节点操作Node ops11
create_wrangle_node创建 Wrangle 并写入 VEX(优先)Create wrangle + VEX (preferred)
create_nodes_batch批量创建并自动连接Batch create & auto-connect
connect_nodes连接节点(可指定端口)Wire nodes by port
set_node_parameter设参 · 红绿 Diff · 一键撤销Set param · diff · undo
copy_node · delete_node复制 / 删除 · save_hip · undo_redoCopy / delete · save_hip · undo
查询与检查Query & inspect9
get_network_structure网络拓扑 · NetworkBox 感知Topology · NetworkBox-aware
semantic_search_nodes自然语言搜索节点类型Natural-language node search
get_node_parameters参数 + 状态 + 错误 + 连接Params + flags + errors + wiring
check_errors检查 cook 错误与警告Inspect cook errors / warnings
verify_and_summarize验证完整性并生成总结Verify & summarize network
代码 / 联网 / 文档Code · web · docs8
execute_python运行 hou 代码(30s 超时保护)Run hou code (30s guard)
execute_shell系统命令 · 安全检查 · 进程清理System cmds · safe · clean
web_search · fetch_webpage联网搜索与网页正文获取Search & fetch web pages
search_local_doc本地文档索引 · 节点帮助Local doc index · node help
capture_viewport视口截图喂给视觉模型Viewport capture for vision
布局 · 分组 · 性能Layout · group · perf10
layout_nodes自动 / 网格 / 分列布局Auto / grid / column layout
create_network_box语义颜色分组框Semantic-colored group boxes
perf_start_profileperfMon cook 时间 / 内存报告perfMon cook / memory report
create_plan · ask_questionPlan 模式:计划 + 澄清Plan mode: plan + clarify
run_skill · search_memory技能脚本 + 语义记忆检索Skill scripts + memory recall
Meshy · 3D 生成3D gen7
meshy_text_to_3d文生 3D · PBR 贴图 · 自动下载Text-to-3D · PBR · auto-download
meshy_image_to_3d图生 3D · 参考图 / 概念图Image-to-3D · reference / concept
meshy_concept_to_3d概念图画廊 → 多选升级 3DConcept gallery → multi-select 3D
meshy_image_to_image图生图 · 二次编辑 / 局部改图Image-to-image · local edit
meshy_retexture · remesh重打材质 · 四边面重拓扑Retexture · quad remesh
Meshy · 资产与查询Assets & query4
import_3d_assetglb + 贴图导入 HoudiniImport glb + textures to Houdini
export_node_to_glb把节点导出回 Meshy 再加工Export node back to Meshy
meshy_balance查询账号剩余 creditsQuery remaining credits
meshy_task_status查询后台生成任务进度Query background task progress
04 — Skills

几何分析,开箱即用Geometry analysis, built in.

Skill 是预优化的 Python 脚本,在 Houdini 内运行做可靠的几何分析 —— 涉及分析时 Agent 优先调用 Skill 而非手写代码,也支持加载你自己的 Skill 目录。Skills are pre-optimized Python scripts that run inside Houdini for reliable geometry analysis — the agent prefers them over hand-written code, and you can load your own skill directory.

属性与质量Attributes & quality3
analyze_geometry_attribs属性统计 min/max/mean/std/NaN/InfAttribute stats: min/max/mean/std/NaN
analyze_normals法线质量:NaN / 零向量 / 未归一化 / 翻面Normals: NaN / zero / unnormalized / flipped
get_bounding_info边界盒:中心 / 尺寸 / 体积 / 长宽比Bounds: center / size / volume / ratio
拓扑与对比Topology & diff3
analyze_connectivity连通性:独立部分、每部分点/面数Connectivity: parts, points/prims each
compare_attributes两节点属性差异(新增/缺失/类型)Attribute diff between two nodes
find_attribute_references查找引用某属性的所有节点Find every node referencing an attr
节点图与性能Graph & perf3
find_dead_nodes孤立节点 / 未使用的链末端Orphan / unused dead-end nodes
trace_node_dependencies上游依赖树 / 下游影响范围Upstream deps / downstream impact
analyze_cook_performance全网 cook 排名 / 膨胀点 / 瓶颈Whole-network cook ranking / bottlenecks
05 — Memory

会记忆,会反思It remembers, and reflects.

受大脑启发的三层长期记忆系统,让 Agent 跨会话越用越懂你的场景与偏好。A brain-inspired three-tier memory so the agent learns your scenes and preferences across sessions.

Tier · 01

事件记忆Episodic

记录每次交互的具体操作、结果与上下文。Records each interaction's actions, results and context.

Tier · 02

抽象知识Semantic

从事件中提炼可复用的规则与模式。Distills reusable rules and patterns from events.

Tier · 03

策略记忆Strategic

沉淀"什么场景用什么解法"的高层策略。Builds high-level "which approach for which case" strategy.

外加奖励驱动学习自动反思search_memory 按类别、抽象层级与置信度检索相关经验。整套系统可一键全局开关,默认关闭、随时可开。Plus reward-driven learning and auto-reflection; search_memory retrieves by category, abstraction level and confidence. The whole system has a global toggle — off by default, on whenever you want.

06 — Architecture

工程上,靠得住Engineered to hold up.

不是套壳。底层为在 Houdini 里安全、可控地跑 Agent 做了大量工程。Not a thin wrapper — real engineering underneath to run an agent safely inside Houdini.

A.01

主线程编组Main-thread marshalling

所有 hou.* 调用经 Qt 队列回主线程执行,绝不在子线程动场景,从根上杜绝崩溃。Every hou.* call is marshalled back to the Qt main thread — the scene is never touched off-thread.

A.02

模式守卫Mode guard

ToolRegistry 在 Ask / Plan 模式下统一拦截改动类工具 —— 只读就是只读。ToolRegistry blocks mutating tools in Ask / Plan modes — read-only means read-only.

A.03

智能上下文Smart context

按轮次裁剪,永不截断用户/助手消息,只压缩工具结果,长对话也不溢出。Round-based trimming never truncates your messages — only tool results get compressed.

A.04

错误恢复Error recovery

工具报错自动诊断与重试,引导 Agent 走通而非卡死。Tool errors are diagnosed and retried, steering the agent through instead of stalling.

A.05

Token 计费Token accounting

实时用量、推理 Token、缓存命中率与按模型估算的费用。Live usage, reasoning tokens, cache-hit rate and per-model cost estimates.

A.06

Plan 自动续接Plan auto-continue

检测 AI 过早终止,注入续接消息强制跑完所有计划步骤。Detects early stops and forces the plan to run every step to completion.

07 — Models

接你想接的任何模型Plug in any model.

云端、中转、本地、自定义端点 — 一个面板里随时切换提供商与模型。Cloud, relay, local, custom endpoints — switch provider and model from one panel.

DeepSeek
Reasoning
deepseek-v4-flashdeepseek-v4-pro
智谱 GLM
Stable in CN
glm-4.7
OpenAI
Function calling · Vision
gpt-5.2gpt-5.3-codex
Custom
任意 OpenAI 兼容端点Any OpenAI-compatible endpoint
LM StudiovLLMself-hosted
拼好饭 中转Relay
Claude · Gemini · MiniMax
claude-opus-4-6gemini-3.1-proMiniMax-M2.7
OpenRouter
16+ models · one key
claude-opus-4.6gpt-5.2grok-4.1-fast
09 — Install

三步开跑Running in three steps.

独立程序,自带运行环境 —— 无需安装 Python,也无需 pip。下载、运行、自动连上 Houdini。A standalone app with its own runtime — no Python install, no pip. Download, run, and it connects to Houdini for you.

01

下载并安装Download & install

下载一个安装程序,运行后选择安装目录、可勾选添加桌面快捷方式。装好后双击桌面图标即可打开 —— 自带运行环境,无需 Python。Download one installer, pick an install folder, optionally add a desktop shortcut. Then just double-click the desktop icon — its own runtime, no Python.

02

连接 HoudiniConnect Houdini

程序自动探测 Houdini(20.5+)并装好桥接 package,点「打开 Houdini」即可 —— 启动后自动经 Bridge 连接。It auto-detects Houdini (20.5+), installs the bridge package, and offers "Open Houdini" — then connects over the bridge automatically.

03

配置 API KeySet an API key

在程序内点「API Key…」保存到本机,或设置环境变量。想用 AI 3D 生成?再填一个 Meshy API Key 即可。Click "API Key…" in-app to save locally, or set an environment variable. Want AI 3D generation? Add a Meshy API key too.

Houdini  20.5+ / 21+ Runtime  自带(免安装)bundled Bridge  自动连接auto-connect OS  Windows · macOS · Linux
工作方式How it connects
Bridge
# 独立程序(自带运行环境)
Houdini Agent.exe  → 探测 Houdini → 装桥接 package → 打开 Houdini
          bridge client
        
Houdini  (启动时自动起 bridge server)  # hou.* 调用回主线程执行# standalone app (self-contained runtime)
Houdini Agent.exe  → detect Houdini → install bridge pkg → open Houdini
          bridge client
        
Houdini  (bridge server auto-starts on launch)  # hou.* runs on the main thread
进阶:在 Houdini 内直接运行(开发者)Advanced: run inside Houdini (developers)
Python
import sys
sys.path.insert(0, r"C:\path\to\Houdini-Agent")
import launcher
launcher.show_tool()  # 在 Houdini 内自动跑内嵌界面
配置 API Key(环境变量,推荐)Configure API key (env vars, recommended)
PowerShell
# DeepSeek
[Environment]::SetEnvironmentVariable('DEEPSEEK_API_KEY', 'sk-xxx', 'User')

# OpenAI
[Environment]::SetEnvironmentVariable('OPENAI_API_KEY', 'sk-xxx', 'User')

# OpenRouter
[Environment]::SetEnvironmentVariable('OPENROUTER_API_KEY', 'sk-or-xxx', 'User')
10 — In practice

说人话,它来建Say it plainly, it builds.

真实交互示例 — 从一句话到一整套节点网络。Real interactions — from a sentence to a full node network.

示例 · 散点流程Example · scatter
创建一个 box,在上面 scatter 500 个点,然后把小球复制到这些点上。Create a box, scatter 500 points on it, then copy a sphere onto the points.
create_nodes_batchbox → scatter → sphere
set_node_parameternpts = 500
connect_nodescopytopoints1
verify_and_summarize0.4s
完成。创建了 box1scatter1copytopoints1,球体模板半径 0.05500 个点。Done. Built box1scatter1copytopoints1, template sphere radius 0.05, 500 points.
示例 · 编写 VEXExample · write VEX
给所有点添加随机颜色。Give every point a random color.
create_wrangle_nodepoint · Cd
VEX
@Cd = set(rand(@ptnum), rand(@ptnum*13.37), rand(@ptnum*7.13));
已创建 attribwrangle1,为所有点设置随机 Cd 属性。Created attribwrangle1, setting a random Cd on every point.
示例 · 分析属性Example · analyze
/obj/geo1/OUT 有哪些属性?What attributes does /obj/geo1/OUT have?
run_skillanalyze_geometry_attribs
该节点有 5 个 point 属性:PNCdpscaleid5 point attributes: P, N, Cd, pscale, id.
示例 · 系统命令Example · shell
给 Houdini 的 Python 安装 numpy。Install numpy into Houdini's Python.
execute_shellhython -m pip install numpy
成功安装 numpy-1.26.4Successfully installed numpy-1.26.4.
示例 · 文生 3DExample · text-to-3D
生成一把低多边形的中世纪斧头,带贴图,导入进来。Generate a low-poly medieval axe with textures and import it.
meshy_text_to_3dPBR · glb
import_3d_asset/obj/axe_01
已生成并导入 /obj/axe_01,含 base color / normal / roughness 贴图。消耗 5 credits。Generated and imported /obj/axe_01 with base color / normal / roughness maps. 5 credits used.
示例 · 概念图二次编辑Example · concept edit
第二张不错,但把盖子换成圆顶,再生成一版。Second one's good, but make the lid domed and regenerate.
meshy_image_to_image改写后的提示词refined prompt
基于选中概念图做了局部编辑:我把提示词改写为 …domed lid, rounded top… 后重生,得到圆顶版本。要把它升级成 3D 吗?Edited from your selected concept — I rewrote the prompt to …domed lid, rounded top… before regenerating. Upgrade it to 3D?
11 — Changelog

持续迭代Shipping, continuously.

当前版本 v2.0.14。一个拥有 50+ 工具、能生成并绑定 / 动画 3D 角色的自主 Agent。Currently v2.0.14. An autonomous agent with 50+ tools that generates, rigs and animates 3D characters.

v2.0.14
应用内一键更新One-click in-app updates
发现新版本时,主界面横幅点「立即更新」即可自动下载、安装并重启——无需再手动去官网下载。带下载进度显示,失败可一键重试。When a new version is available, click "Update now" in the in-app banner to download, install and restart automatically — no more manual downloads. With download progress and one-click retry on failure.
v2.0.13
启动脚本热修复Startup-script hotfix
修复 v2.0.12 启动脚本在 Houdini 内报错(NameError: __file__)导致 Bridge 无法自启的问题。v2.0.12 用户请直接升级。Fixes the v2.0.12 startup script erroring inside Houdini (NameError: __file__), which prevented the bridge from auto-starting. v2.0.12 users should upgrade directly.
v2.0.12
集成包安装修复Integration package install fix
修复「文档」目录被移动 / 重定向(移到其他盘、OneDrive)时集成包装错位置、Houdini 始终连不上的问题:现在按系统真实文档路径写入全部候选目录,启动脚本位置覆盖各版本 Houdini;连接自检能直接指出此类问题。Fixes the integration package landing in the wrong place when Documents is relocated or redirected (another drive, OneDrive), which made Houdini never connect: packages are now written to every candidate location using the real Documents path, with startup-script locations covering all Houdini versions; the connection self-check now pinpoints this case.
v2.0.11
离线可用 · 自动重连 · Agent 连接自检Works offline · auto-reconnect · agent self-diagnosis
未连接 Houdini 时聊天、配置 API Key 与 Meshy 生成也完全可用;连接改为常驻心跳——断开自动提示、恢复自动重连,Bridge 换端口自动发现;Agent 新增连接自检与修复工具,可排查原因、重装集成包、甚至替你启动 Houdini。Chat, API-key setup and Meshy generation now work fully without Houdini; a persistent heartbeat auto-detects disconnects, reconnects automatically and discovers port changes; new agent tools diagnose connection issues, reinstall the integration package and can even launch Houdini for you.
v2.0.10
维护性更新Maintenance update
内部维护与稳定性改进,修复若干已知问题。Internal maintenance and stability improvements; fixes several known issues.
v2.0.9
稳定性修复 · 自定义供应商 · 端口自愈Stability fixes · custom providers · port self-heal
修复自定义供应商「图片」开关无法开启、重新编辑时模型名丢失、模型过多时保存按钮被挤出;桥接端口被占用时自动顺延并由客户端自动发现,连接探测移至后台线程,避免端口冲突导致界面卡顿。Fixes the custom-provider "image" toggle not turning on, model names lost on re-edit, and save buttons pushed off-screen with many models; the bridge now auto-falls back when its port is taken (clients auto-discover it), with connection probing moved off the UI thread to prevent freezes on port conflicts.
v2.0.8
外观换肤 · 起手式与模板库 · 顶栏自适应Theming · starters & templates · responsive header
可换肤外观系统:极夜 / 石墨 / 午夜蓝 / 日光(浅色)主题、强调色、字体方案与界面密度;空会话起手式与可复用模板库(Meshy 生成在前,可存自己的模板);顶栏在窄窗下自适应。含多供应商(内置 + 自定义)。A themeable appearance system: Noir / Graphite / Midnight / Daylight (light) themes, accent colors, type pairings and UI density; empty-session starters and a reusable template library (Meshy generation first, save your own); a header that adapts to narrow windows. Plus multi-provider support (built-in + custom).
v2.0.7
直达 Meshy · 生图选模型 · 资产库浮层Meshy quick access · pick image model · overlay library
主窗口一键直达 Meshy(官网 / 工作台 / 充值 / API Key);生图时在画廊里挑选具体模型(Nano Banana / Pro / GPT Image);资产库为窗口内磨砂浮层,内置「在 Meshy 生成 / 网页管理」入口。One-click Meshy access from the main window (site / workspace / credits / API key); pick a specific image model in the gallery (Nano Banana / Pro / GPT Image); an in-window frosted overlay asset library with built-in "generate on Meshy / manage on web" entries.
v2.0.6
角色绑定与动画Character rigging & animation
接入 Meshy 自动绑定 / 动画:人形角色一键绑骨蒙皮,从约 600 个预设动作里检索套用,经典 FBX 导入 Houdini(骨架 + 蒙皮 + 关键帧,可直接播放)。Meshy auto-rigging & animation: one-click skeleton/skin for humanoid characters, pick from ~600 preset actions, classic FBX import into Houdini (skeleton + skin + keyframes, plays in-viewport).
v2.0.5
Meshy AI 3D 生成 · QML 新界面Meshy AI 3D · new QML UI
深度集成 Meshy:文生 / 图生 3D、概念图画廊、图生图二次编辑、云资产库与账号同步、后台任务;前端用 QML / Qt Quick 全面重写。Deep Meshy integration: text/image-to-3D, concept galleries, image-to-image editing, a cloud asset library with account sync, and background tasks; the frontend fully rewritten in QML / Qt Quick.
v1.5
DeepSeek V4 · 记忆管理器DeepSeek V4 · memory manager
DeepSeek V4 适配 + JSON Output、记忆管理器对话框、长期记忆全局开关。DeepSeek V4 + JSON output, a memory-manager dialog, and a global long-term-memory toggle.
v1.5.0
自定义提供商 + 视口截图Custom provider + viewport capture
接入任意 OpenAI 兼容端点;新增 capture_viewport 把 3D 视口喂给视觉模型。Any OpenAI-compatible endpoint; capture_viewport feeds the 3D viewport to vision models.
v1.4.0
OpenRouter
单一 API Key 接入 16 个主流模型(Claude / GPT / Gemini / Grok / Llama / Qwen…)。16 mainstream models behind one API key (Claude / GPT / Gemini / Grok / Llama / Qwen…).
v1.3
ToolRegistry · 插件 · 规则ToolRegistry · plugins · rules
统一工具注册中心 + 插件 Hook 系统 + Cursor 式用户规则 + Plan 自动续接。Unified tool registry + plugin hook system + Cursor-style user rules + Plan auto-continue.
v1.2
界面与体验大改UI & experience overhaul
Glassmorphism UI、中英双语 i18n、流式 VEX 代码预览、Anthropic 协议适配。Glassmorphism UI, bilingual i18n, streaming VEX code preview, Anthropic protocol layer.
v1.1
性能分析 · 知识库 · 布局Profiling · KB · layout
perfMon 性能分析、扩展知识库(Labs / 地形 / COP / MPM / ML)、节点自动布局。perfMon profiling, expanded knowledge bases (Labs / terrain / COP / MPM / ML), auto layout.
v1.0
多模态 · Diff · 分组Multimodal · diff · grouping
图片/多模态输入、参数红绿 Diff、NetworkBox 分组、Agent / Ask 模式。Image input, red/green param diffs, NetworkBox grouping, Agent / Ask modes.
v0.6
Houdini Agent 起点Houdini Agent begins
原生工具链、Skill 系统、本地文档 RAG、多会话、线程安全工具分发。Native tool chain, Skills, local-doc RAG, multi-session, thread-safe dispatch.
12 — FAQ

常见问题Common questions.

+怎么用 AI 生成 3D 模型?需要 Meshy 账号吗?How do I generate 3D — and do I need a Meshy account?
在工具栏填入 Meshy API Key(或设置环境变量 MESHY_API_KEY)即可。之后直接对 Agent 说"生成一个…的 3D 模型",它会自主调用文生 / 图生 3D、概念图画廊等工具,产物自动导入 /obj。云资产库会同步你 Meshy 账号下的余额与历史模型。Key 只存在本机,绝不明文上传。Add your Meshy API key in the toolbar (or set MESHY_API_KEY). Then just tell the agent "generate a 3D model of…" — it autonomously calls text/image-to-3D, the concept gallery and more, importing results into /obj. The cloud library syncs your account's balance and history. The key stays on your machine and is never uploaded in plaintext.
+Agent 不调用工具怎么办?The agent isn't calling tools?
确认所选提供商支持 Function Calling。DeepSeek、GLM-4.7、OpenAI、拼好饭(Claude)、OpenRouter 均支持;自定义端点需指向支持工具调用的模型。Make sure the provider supports function calling. DeepSeek, GLM-4.7, OpenAI, the Claude relay and OpenRouter all do; a custom endpoint must point at a tool-calling model.
+节点操作失败?Node operations failing?
确认 Houdini 正在运行、且程序已显示「已连接」(Bridge 通了);节点路径用绝对路径(如 /obj/geo1/box1);并查看工具结果中的具体错误信息。Make sure Houdini is running and the app shows "connected" (bridge is up); use absolute node paths like /obj/geo1/box1; and read the error in the tool result.
+API 连接有问题?API connection issues?
使用「测试连接」按钮诊断,检查 API Key 是否正确,并确认网络可访问 API 端点。Use the "Test connection" button, verify your API key, and confirm the endpoint is reachable.
+如何更新?会丢配置吗?How do updates work — do I lose config?
点击工具栏 Update 检查新版本;插件启动时静默检查 GitHub 并显示更新横幅。更新会保留 config/cache/trainData/plugins/rules/ 目录。Click Update in the toolbar; the plugin also checks GitHub at startup and shows a banner. Updates preserve your config/, cache/, trainData/, plugins/ and rules/ directories.
+数据隐私如何保障?What about privacy?
可通过自定义端点接入自托管模型(如 LM Studio、vLLM),全程离线推理,数据不出本机。云端提供商仅在你配置对应 Key 时调用。Point a custom endpoint at a self-hosted model (LM Studio, vLLM) for fully offline inference — nothing leaves your machine. Cloud providers are only called when you configure their keys.

把 AI 装进你的节点网络Put AI in your node graph.

免费、开源。下载独立程序,自动连接 Houdini —— 无需配置 Python。建网、写 VEX、生成 3D 资产,全在一句话之间。Free and open source. Download the standalone app — it connects to Houdini, no Python setup. Build networks, write VEX, generate 3D assets — all a sentence away.

v2.0.14 · Houdini 19.5+ (经 Bridge) / 21+ · Windows · macOS · Linux · MIT